Virtual Reality
Beginning of paper
, is a computer-generated, multi-sensory human interface to computers. extends beyond the capability of typical workstation graphics in two ways. First, through the use of tracking sensors, the computer knows precisely the location and angle of the user's head, which enables the graphics scene to ....
Middle of paper
.... or database driving the creation of the scene. Thus the visual quality of a VR experience is dependent on the speed of both the graphics-rendering hardware/software and the computer system itself. (Gump)
There are four major types of devices currently in use: the head-mounted display (HMD), the binocular omni-oriented monitor (BOOM), the workstation "desktop" model (DEERING), and the projection model (CAVE). The HMD is a tracked helmet worn by the user that provides small television scre ....
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Page count: 6 (approximately 250 words per page)